PREVIOUS PROJECTS
Below is a summary of each of the major projects I have worked on since 2017. I hope you can learn some lessons from my work and enjoy these past projects!
MULTIPLAYER/SINGLEPLAYER, OCULUS QUEST/PCVR, UE4
SEPT 2019 - DEC 2022
TritonVR is the first publicly available co-located multiplayer FPS game, where players movements are tracked 1:1 to provide an unparalleled VR experience – you’ll need to move in real life to move in the game.
Players can fight across 5 maps with 30 weapons, battling each other, zombies or bots in the game’s PvP and PvE modes. The game, at its core, is designed for accessibility and fun, with players of all ages and skill levels able to enjoy the game.
The shared-space aspect assists in this – players do not need to know how to use thumbsticks to move around, and can instead move in real life, achieving an unparalleled level of immersion and fun.
This game has enjoyed overwhelming success – with in excess of 413K page views and 145K downloads on Sidequest alone, and dozens of concurrent active players daily, the game has helped provide ground-breaking VR experiences to tens of thousands of players.
LOCAL MULTIPLAYER, DESKTOP/XBOX, UNITY
AUG 2022 - DEC 2022
Retail Wars is a friendship-ruining 4 player couch competitive party game. Pickup and throw anything in the store to serve customers and knock out your friends in the fight to become the coveted employee of the month!
My role on this project was as a project coordinator, technical designer, and marketer. I helped to keep the project on track, developed the level layouts and some of the game's code, as well as get our project into conventions (such as Powerhouse Late, OzComicCon, and PAX) and on platforms like Steam and Xbox. I was lucky enough to work with some highly talented individuals who all aided in making this product something worth being proud of. Check it out on Steam for free!
1 PLAYER
AUG 2022 - DEC 2022
UNITY
DESKTOP, XBOX
OVERVIEW
Retail Wars is a friendship-ruining 4 player couch competitive party game. Pickup and throw anything in the store to serve customers and knock out your friends in the fight to become the coveted employee of the month!
MY ROLE
My role on this project was as a project coordinator, technical designer, and marketer. I helped to keep the project on track, developed the level layouts and some of the game's code, as well as get our project into conventions (such as Powerhouse Late, OzComicCon, and PAX) and on platforms like Steam and Xbox. I was lucky enough to work with some highly talented individuals who all aided in making this product something worth being proud of.
LESSONS LEARNED
LOCAL MULTIPLAYER, DESKTOP/XBOX, UNITY
AUG 2022 - DEC 2022
Retail Wars is a friendship-ruining 4 player couch competitive party game. Pickup and throw anything in the store to serve customers and knock out your friends in the fight to become the coveted employee of the month!
My role on this project was as a project coordinator, technical designer, and marketer. I helped to keep the project on track, developed the level layouts and some of the game's code, as well as get our project into conventions (such as Powerhouse Late, OzComicCon, and PAX) and on platforms like Steam and Xbox. I was lucky enough to work with some highly talented individuals who all aided in making this product something worth being proud of. Check it out on Steam for free!
SINGLEPLAYER, DESKTOP, UNITY
NOV 2020 - SEPT 2021
An educational FPS game designed for use in the classroom.
Created in Unity, the project is a singleplayer campaign mission where players fight in the Battle of Long Tan in the Vietnam War, with in-game events directly correlating to real-world events and the ability to control any soldier on the battlefield, both friendly and enemy.
This provides an extremely unique gameplay experience and a highly educational product. The 35,000 word portfolio documenting the project’s design processes, from initial conception to final product, can be available upon request.
SINGLEPLAYER, DESKTOP, UE4
DEC 2018 - SEPT 2019
Metal Mashers was an online, split screen-compatible racing game where players fought against each other with cars equipped with devastating weaponry.
This project greatly taught me about the complexities of online multiplayer within the Unreal Engine, which would go on to be the basis for the code behind TritonVR.
SINGLEPLAYER, DESKTOP & HTML5, UNITY
JUL 2019 - AUG 2019
Project: 42 is a simple, yet extremely fun web game – like SUPERHOT, time moves when the player does, however instead of a first-person perspective, a top-down perspective is used. Due to its simplicity, the game has an addictive nature, well-suited to the pick-up-and-play nature of HTML web games.
MULTIPLAYER, DESKTOP, UNITY
APR 2018 - SEPT 2018
Pong Battle Royale was a game I used to learn about the process of game creation in Unity using the UNet multiplayer framework. The game is simplistic at its core, with a top-down perspective and few controls, which allows for a party-like pick-up-and-play feel and an extremely fun product to play with friends. A "reloaded" version has been made which allows global, online play.
MULTIPLAYER, DESKTOP, UNREAL
JAN 2017 - NOV 2018
Project Tetra was the first game I ever made. Through creating it, I learnt the fundamentals of game design and I was able to create an arena-like FPS with 12 weapons, 8 maps, Battle Royale, Zombies, Deathmatch modes and more. As this was the first game I had created, the project is quite buggy, however there is still enjoyment to be had in the amount of content and modes available in the project.