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Tetra Studios
Aug 15, 20241 min read
Fixing Saving on Quest in UE5
I wanted to share this as I've seen a few devs run into this issue: SaveGames More recently, Unreal SaveGames have stopped working on the...
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Tetra Studios
Jun 14, 20242 min read
DepthAPI Initial Impressions
The “real life mode” in TVR2 uses the DepthAPI in order to achieve its depth occlusion. Here’s some of our impressions and notes as one...
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Tetra Studios
Jun 5, 20242 min read
Navigating the challenges of Meta's Unreal Engine 5.3.2 Fork
So, you're making a VR/MR game! In this blog, I'll go over some common pitfalls that we've experinced while using Unreal for VR...
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